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DEEP DIVE · A-CLOCKWORK-ORANGE

The full breakdown

Detection, audio and scene analysis across every frame of A Clockwork Orange — derived from object recognition, transcript alignment and shot segmentation.

← Back to A Clockwork Orange
1971Sci-Fi, Crime136.6 min● analyzed Jun 17, 2026
Total Detections
163,837
objects + faces
Unique Objects
97
distinct types
Detections / min
1199.3
avg rate
Night Scenes
18.0%
low-light frames
Words Spoken
10,035
transcribed
Named Actors
13
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·21 distinct types detected
Outdoor
Night
General
Outdoor44.2%
Night20.1%
General8.3%
Suspense6.3%
Empty4.9%
Romantic3.8%
Nature3.2%
Action2.7%
Fight1.7%
Indoor1.3%
Intimate1.2%
Action crowd1.0%
Substance use0.5%
Day0.4%
Armed0.3%
Disaster0.0%
Military0.0%
Police chase0.0%
Violent0.0%
Chase0.0%
Vehicle heavy0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
General
Default bucket — frame did not match any specific scene type.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Fight
Close-range physical combat — body contact, rapid pose changes.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Substance use
Smoking, drinking, or related object/gesture cues.
Day
Bright outdoor or daytime lighting.
Armed
Firearms or bladed weapons detected in frame.
Military
Uniforms, ordnance, or military vehicles detected.
Police chase
Vehicles + emergency colors / sirens detected.
Violent
Weapons + impact events + blood-tone color flags.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Vehicle heavy
Three or more vehicle instances in sustained shots.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:011.9s100.00
002action_crowd2:09 – 2:090.0s11.30
003night6:12 – 6:208.1s400.18
004outdoor9:59 – 10:2727.9s1350.11
005outdoor10:37 – 10:370.0s10.10
006fight11:10 – 11:110.6s41.00
007general11:31 – 11:321.5s80.68
008outdoor11:55 – 11:550.2s20.25
009outdoor13:41 – 13:475.2s260.66
010intimate17:58 – 18:045.4s270.19
011outdoor20:02 – 20:1614.2s690.13
012action21:27 – 21:270.0s10.90
013intimate22:03 – 22:030.0s10.20
014general24:42 – 24:441.9s100.30
015intimate24:55 – 24:550.2s20.20
016general25:12 – 25:153.5s180.35
017general25:25 – 25:260.4s30.30
018outdoor26:48 – 27:1224.4s1180.92
019outdoor28:35 – 28:360.4s30.53
020outdoor28:53 – 28:541.0s60.29
021general30:55 – 30:550.0s10.50
022night35:03 – 35:1310.4s510.55
023action37:09 – 37:090.0s10.90
024intimate40:53 – 40:530.0s10.20
025general41:11 – 41:110.0s10.60
026outdoor41:44 – 41:440.0s10.20
027outdoor42:16 – 42:160.0s10.10
028outdoor42:34 – 42:383.3s170.19
029outdoor42:51 – 42:553.5s180.10
030general45:26 – 45:260.0s10.80
031outdoor49:07 – 49:070.2s20.50
032general49:48 – 49:480.2s20.60
033general51:18 – 51:190.6s40.50
034outdoor52:21 – 52:4928.8s1390.30
035indoor55:40 – 55:400.0s10.70
036outdoor57:22 – 57:253.8s190.32
037fight58:04 – 58:040.0s10.90
038indoor58:22 – 58:220.2s21.05
039general1:02:17 – 1:02:202.9s150.64
040general1:02:41 – 1:02:431.7s90.69
041general1:05:30 – 1:05:311.2s70.60
042general1:07:00 – 1:07:000.0s10.50
043outdoor1:10:13 – 1:10:196.1s300.20
044night1:11:55 – 1:12:049.0s441.03
045outdoor1:15:57 – 1:15:581.0s60.49
046indoor1:20:21 – 1:20:210.0s12.00
047outdoor1:25:42 – 1:25:420.4s30.20
048indoor1:28:57 – 1:28:580.4s31.65
049general1:29:41 – 1:29:421.7s90.50
050fight1:31:36 – 1:31:360.0s11.60
051outdoor1:33:58 – 1:33:580.0s10.10
052action1:35:33 – 1:35:330.0s11.60
053outdoor1:38:29 – 1:38:290.0s10.10
054outdoor1:40:05 – 1:40:050.2s20.30
055general1:44:41 – 1:44:410.0s10.50
056general1:49:37 – 1:49:370.2s20.80
057fight1:49:50 – 1:49:500.0s10.90
058fight1:50:01 – 1:50:010.0s10.90
059indoor1:50:19 – 1:50:200.2s21.25
060fight1:50:33 – 1:50:330.0s10.90
061fight1:50:48 – 1:50:480.0s10.90
062general1:51:02 – 1:51:020.0s10.80
063substance_use1:51:12 – 1:51:120.0s10.80
064fight1:51:18 – 1:51:180.0s11.00
065substance_use1:51:42 – 1:51:420.0s10.70
066general1:51:48 – 1:51:480.0s10.50
067general1:51:54 – 1:51:540.0s10.60
068general1:52:05 – 1:52:050.0s10.60
069outdoor1:52:19 – 1:52:190.2s20.60
070substance_use1:52:39 – 1:52:390.0s10.80
071substance_use1:52:53 – 1:52:530.0s10.80
072substance_use1:52:58 – 1:52:580.0s10.80
073substance_use1:53:08 – 1:53:080.0s10.80
074substance_use1:53:17 – 1:53:170.0s10.80
075fight1:54:19 – 1:54:200.4s30.93
076general1:54:35 – 1:54:350.0s10.50
077general1:54:41 – 1:54:410.0s10.70
078action1:54:53 – 1:54:530.4s31.07
079indoor1:55:08 – 1:55:080.2s21.35
080fight1:55:21 – 1:55:210.0s10.90
081fight1:55:56 – 1:55:560.0s10.90
082fight1:56:27 – 1:56:281.2s70.90
083fight1:57:25 – 1:57:250.0s10.90
084general1:58:46 – 1:58:460.8s50.48
085empty1:59:17 – 1:59:170.0s10.40
086intimate2:00:13 – 2:00:130.0s10.20
087general2:00:24 – 2:00:295.0s250.32
088day2:01:04 – 2:01:040.0s10.00
089intimate2:03:07 – 2:03:070.0s10.20
090outdoor2:03:13 – 2:03:130.0s10.10
091general2:04:14 – 2:04:140.2s20.35
092general2:05:12 – 2:05:120.2s20.30
093outdoor2:06:07 – 2:06:080.6s40.10
094outdoor2:06:50 – 2:06:554.6s230.02
095outdoor2:07:22 – 2:07:285.8s290.13
096armed2:07:47 – 2:07:492.1s110.70
097indoor2:08:06 – 2:08:060.0s10.70
098outdoor2:08:33 – 2:08:330.4s30.25
099action2:12:42 – 2:12:420.2s20.90
100night2:13:09 – 2:13:090.6s40.25