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DEEP DIVE · ANCHORMAN-THE-LEGEND-OF-RON-BURGUNDY

The full breakdown

Detection, audio and scene analysis across every frame of Anchorman The Legend Of Ron Burgundy — derived from object recognition, transcript alignment and shot segmentation.

← Back to Anchorman The Legend Of Ron Burgundy
2004Comedy97.4 min● analyzed May 15, 2026
Total Detections
133,582
objects + faces
Unique Objects
79
distinct types
Detections / min
1371.7
avg rate
Night Scenes
32.8%
low-light frames
Words Spoken
10,011
transcribed
Named Actors
15
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·18 distinct types detected
Outdoor
Night
Outdoor52.1%
Night15.3%
Action5.1%
Romantic4.6%
General4.6%
Empty4.3%
Suspense4.1%
Nature2.4%
Fight2.1%
Action crowd1.5%
Indoor1.2%
Substance use1.1%
Intimate0.6%
Chase0.4%
Day0.4%
Police chase0.2%
Armed0.1%
Large crowd0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
General
Default bucket — frame did not match any specific scene type.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Fight
Close-range physical combat — body contact, rapid pose changes.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Substance use
Smoking, drinking, or related object/gesture cues.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Day
Bright outdoor or daytime lighting.
Police chase
Vehicles + emergency colors / sirens detected.
Armed
Firearms or bladed weapons detected in frame.
Large crowd
Person count exceeds the high-density threshold — concerts, streets, stadia.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:022.9s150.00
002night1:16 – 1:160.0s10.10
003outdoor4:10 – 4:100.6s40.95
004indoor5:20 – 5:221.7s92.66
005night6:52 – 6:542.3s120.79
006general6:58 – 6:580.0s10.70
007general7:01 – 7:010.0s10.70
008fight7:05 – 7:050.0s11.00
009fight7:09 – 7:090.0s11.00
010outdoor7:40 – 7:411.3s70.50
011outdoor7:59 – 8:034.0s200.30
012action8:37 – 8:370.0s11.50
013general9:07 – 9:070.0s10.60
014outdoor9:27 – 9:292.7s140.42
015night10:18 – 10:246.9s340.25
016night11:33 – 11:340.2s20.60
017outdoor12:10 – 12:122.3s120.10
018action_crowd13:11 – 13:110.4s32.23
019outdoor13:48 – 14:0516.8s810.60
020general14:28 – 14:280.0s10.80
021general14:42 – 14:441.9s100.66
022general15:34 – 15:351.0s60.65
023general15:57 – 15:570.0s10.30
024outdoor16:24 – 16:240.0s10.70
025general16:42 – 16:463.8s190.75
026general20:42 – 20:508.4s410.65
027outdoor21:03 – 21:040.6s40.54
028action21:56 – 21:570.2s21.15
029action22:20 – 22:200.0s11.30
030general22:40 – 22:410.2s20.40
031general23:12 – 23:120.0s10.40
032outdoor23:54 – 23:572.5s130.62
033action24:06 – 24:070.8s51.13
034outdoor25:40 – 25:400.0s10.40
035outdoor26:47 – 26:480.4s30.23
036outdoor27:18 – 27:191.3s70.20
037outdoor27:43 – 27:5613.0s630.21
038general28:15 – 28:161.0s60.38
039general28:33 – 28:330.0s10.80
040intimate28:56 – 28:560.0s10.20
041outdoor29:57 – 29:581.3s70.40
042indoor33:12 – 33:120.0s11.30
043indoor33:46 – 33:471.0s61.59
044outdoor34:22 – 34:263.4s170.31
045indoor36:48 – 36:480.0s11.00
046general37:10 – 37:100.2s20.30
047intimate37:20 – 37:200.0s10.20
048intimate38:05 – 38:050.2s20.20
049outdoor38:18 – 38:180.0s10.30
050general38:32 – 38:352.3s120.55
051general38:53 – 38:530.0s10.40
052general39:00 – 39:000.0s10.50
053general39:04 – 39:040.0s10.50
054indoor39:19 – 39:190.0s11.40
055outdoor39:30 – 39:4514.9s720.31
056fight41:10 – 41:100.0s11.00
057fight41:37 – 41:370.2s20.95
058outdoor42:02 – 43:0259.8s2860.80
059fight43:20 – 43:210.6s41.07
060general43:42 – 43:442.1s110.35
061outdoor46:28 – 46:280.0s10.10
062general47:50 – 47:510.4s30.68
063general48:00 – 48:088.2s400.40
064general48:18 – 48:190.4s30.55
065general48:32 – 48:320.2s20.75
066intimate49:03 – 49:030.0s10.20
067intimate49:14 – 49:151.1s60.20
068outdoor50:42 – 50:475.0s250.56
069action50:54 – 50:550.8s50.90
070outdoor51:20 – 51:5130.5s1460.07
071intimate52:27 – 52:270.0s10.20
072general53:12 – 53:120.0s10.60
073outdoor54:30 – 54:321.3s71.23
074indoor56:06 – 56:060.2s22.65
075outdoor58:25 – 58:282.9s150.30
076general58:57 – 58:591.7s90.36
077intimate59:39 – 59:390.0s10.20
078outdoor1:00:03 – 1:00:096.1s300.30
079outdoor1:01:48 – 1:02:0012.8s620.45
080night1:04:48 – 1:04:480.0s10.30
081general1:07:19 – 1:07:190.0s10.70
082action1:07:46 – 1:07:460.0s10.90
083action1:08:27 – 1:08:270.0s11.20
084indoor1:09:02 – 1:09:020.2s21.95
085outdoor1:09:18 – 1:09:201.5s80.15
086indoor1:09:49 – 1:09:533.4s172.76
087general1:11:00 – 1:11:000.0s10.50
088outdoor1:11:23 – 1:11:5532.8s1570.30
089intimate1:12:36 – 1:12:381.9s100.15
090indoor1:14:28 – 1:14:280.0s10.70
091general1:14:38 – 1:14:380.0s10.70
092substance_use1:14:49 – 1:14:490.0s10.80
093night1:15:11 – 1:15:4735.9s1721.29
094indoor1:16:16 – 1:16:160.0s11.20
095general1:17:24 – 1:17:240.0s10.80
096outdoor1:20:01 – 1:21:0159.9s2860.23
097night1:21:59 – 1:22:056.3s310.17
098night1:24:13 – 1:24:130.2s20.30
099outdoor1:31:01 – 1:31:098.6s420.10
100general1:33:07 – 1:33:080.8s50.40