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Casino Royale (2006) movie poster

Film Profile · CASINO-ROYALE

Casino Royale

2006Adventure / Action / ThrillerAdventure2h 24m
Detections140,452
Night Frames40%
Dialogue WPM37
Dom. Emotionneutral
CharactersCompareDeep Dive

GENOME

Movie DNA

Six core dimensions, each scored against the genre baseline.

Darkness-88% vs genre
6/100

Very Bright

Action Intensity-89% vs genre
6/100

Moderate

People Density-96% vs genre
2.1/100

Social

Indoor / Outdoor
65% indoor

Indoor · 65.1% indoors

Object Diversity
128/100

High

Pacing
0.7 cuts/min

Highly Variable · cuts/min

FINGERPRINT

The full shape, vs. genre

Six axes overlaid against the average for this film's primary genre.

DARKNESS46ACTION60DIALOGUE49PEOPLE64VEHICLES10VISUAL71
Casino RoyaleAdventure avg · 8 titles

THE ARC

Motion & brightness across the runtime

Hover to scrub. Spikes mark high-action sequences. Dips reveal quiet stretches.

Motion Intensity
Brightness
People
0:00 → 144m
02550751000m36m72m108m144m
See every beat →

STRUCTURE

Scene mix by act

Three-act split — how the visual tone shifts from setup through climax.

ACT 1 · SETUP
●outdoor dominates47%
ACT 2 · CONFRONTATION
●outdoor dominates43%
ACT 3 · CLIMAX
●outdoor dominates45%
Full act breakdown →

PEAKS & VALLEYS

When the film pushes — and breathes

The single most-intense minute and longest stretch of stillness.

MOST INTENSE MINUTE
1:06:04
motion 143/100
BREATHING ROOM
3calm stretches
longest 526.2s at 106:04
All calm sequences · all silences →

CHROMA

Color signature

Frame-sampled palette — temperature, saturation, and how the look shifts across the runtime.

Temperaturewarm
Saturationmuted
Frames sampled6,922
Film color bandhow the palette shifts across the runtime · 60 buckets
0:00¼½¾end
Overall palette6 dominant colors · % of sampled frames
#453C2D
28.9%
#6E5B3B
23.7%
#998357
15.8%
#AEB296
14.8%
#658277
8.7%
#DDE0CA
8.1%
Palette by scene type5 dominant colors per context · sampled within scene class
Action scenes
#483A28
#685A3B
#8D7F59
#ACA786
#D5D5B8
Empty scenes
#4A4331
#90764C
#A0AA94
#D5CFB3
#587B72
Night scenes
#503A26
#80643E
#3B544E
#979477
#D3D3BD
Outdoor scenes
#4A4030
#776848
#949272
#B3BBA1
#E2E4D0
Romantic scenes
#705F40
#4E3D2B
#91815A
#99AA8D
#D2D5BB
Vibrant scenes
#73522D
#93703D
#BB9B4C
#781B1C
#247374

DETECTIONS

What appears on screen most

The four most-present objects — full breakdown with categories in Deep Dive.

Chair13%
Tie14%
Poster2%
Car6%
+ 6 more · person in 83% of frames
Every detected object · by category →

ON SCREEN

Cast at a glance

Top 3 actors by screen time, color-coded by dominant emotion.

DC
Daniel Craig
James Bond
37.9m · angry
EG
Eva Green
Vesper Lynd
15.5m · sad
MM
Mads Mikkelsen
Le Chiffre
10.8m · sad
4 CHARACTERS · EMOTION-CODED ANALYSISSee all characters →

AI-DISCOVERED FACTS

AI-Discovered Facts — Casino Royale (2006)

Insights surfaced by machine analysis of every frame, audio track, and object.

  • Casino Royale boasts 10 vehicles, crushing the genre average of just 5 vehicles per 100 minutes found in all 7 other Adventure films.
  • 6,603 unique people spotted (83% of frames)
  • "good" is said 26 times — once every 5.6 minutes.
  • Daniel Craig is on screen for 38 of 144 minutes — 26% of the runtime.
  • The longest stretch of silence runs 10 min 2 sec — no dialogue at all.
  • Only 4.5% of all detected faces are smiling across the entire film.
  • At 134 BPM, the soundtrack rarely lets up — one of the faster-paced scores in the database.
  • 1,668 unique words spoken out of 5,351 total — a vocabulary richness of 31.2%.
  • AI detected 128 unique object types across 140,452 frame-by-frame detections.
  • 1,043 unique chairs spotted (13% of frames)
  • 860 unique ties spotted (14% of frames)
  • 606 unique cars spotted (6% of frames)
  • 292 unique potted plants spotted (6% of frames)
  • 294 unique bottles spotted (2% of frames)
  • 261 unique cups spotted (4% of frames)
  • 174 unique wine glasses spotted (2% of frames)
  • 166 unique dining tables spotted (4% of frames)
  • 112 unique boats spotted (2% of frames)
  • Features 4,049 high-action sequences (10% of the film)
  • Features 197 dog appearances
  • 6,496 cars spotted (vehicle-heavy film)
  • 164 weapon appearances (1 per minute)
  • Shot predominantly with warm tones

DIALOGUE

Words across the runtime

Volume and pace at a glance. Top vocabulary and per-act WPM in Deep Dive.

34% dialogue66% silence / score
5,351
total words
37
words / min
13 · 0.2%
profanity flagged
Top vocabulary · WPM by act · profanity →

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