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DEEP DIVE · GONE-GIRL

The full breakdown

Detection, audio and scene analysis across every frame of Gone Girl — derived from object recognition, transcript alignment and shot segmentation.

← Back to Gone Girl
2014Mystery, Thriller, Drama149 min● analyzed Jun 18, 2026
Total Detections
148,322
objects + faces
Unique Objects
93
distinct types
Detections / min
995.2
avg rate
Night Scenes
57.1%
low-light frames
Words Spoken
14,495
transcribed
Named Actors
15
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·21 distinct types detected
Night
Outdoor
Suspense
Night35.8%
Outdoor33.4%
Suspense14.2%
Empty4.3%
Romantic4.1%
Intimate1.4%
Action1.4%
General1.2%
Nature0.9%
Fight0.9%
Indoor0.8%
Action crowd0.7%
Chase0.3%
Police chase0.2%
Armed0.2%
Substance use0.1%
Disaster0.0%
Day0.0%
Vehicle heavy0.0%
Fire0.0%
Violent0.0%
GLOSSARY

What each label means

Night
Dark or nighttime lighting — mean luminance below 0.25.
Outdoor
Exterior locations — sky, open ground, natural light.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Action
General high-motion footage that doesn’t fit a more specific subtype.
General
Default bucket — frame did not match any specific scene type.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Fight
Close-range physical combat — body contact, rapid pose changes.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Police chase
Vehicles + emergency colors / sirens detected.
Armed
Firearms or bladed weapons detected in frame.
Substance use
Smoking, drinking, or related object/gesture cues.
Day
Bright outdoor or daytime lighting.
Vehicle heavy
Three or more vehicle instances in sustained shots.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
Violent
Weapons + impact events + blood-tone color flags.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:034.0s200.00
002general2:28 – 2:280.0s10.70
003general2:42 – 2:420.0s10.80
004fight2:58 – 2:580.6s40.90
005fight3:16 – 3:160.2s20.95
006empty7:12 – 7:130.2s20.35
007outdoor8:12 – 8:120.0s10.40
008indoor8:50 – 8:521.7s90.60
009night9:27 – 9:291.2s70.21
010outdoor9:56 – 9:582.1s110.30
011outdoor10:48 – 10:502.1s110.10
012night11:14 – 11:150.8s50.31
013outdoor11:48 – 11:502.5s130.10
014night12:28 – 12:346.3s310.43
015night15:55 – 16:038.3s410.30
016night16:31 – 16:4917.7s860.29
017intimate17:31 – 17:320.8s50.20
018outdoor18:07 – 18:070.0s10.50
019outdoor18:28 – 18:4921.1s1020.10
020outdoor21:20 – 21:211.5s80.22
021outdoor24:41 – 24:431.9s100.30
022outdoor25:30 – 25:300.0s10.30
023indoor26:21 – 26:231.9s102.22
024indoor26:44 – 26:461.5s80.70
025indoor27:06 – 27:092.5s131.34
026general28:01 – 28:020.8s50.54
027night29:56 – 29:560.0s10.80
028outdoor31:56 – 32:003.3s170.14
029outdoor35:20 – 35:211.7s90.68
030night36:37 – 36:381.3s70.49
031night37:47 – 37:513.6s180.30
032outdoor39:04 – 39:061.5s80.20
033night41:03 – 41:1411.5s560.63
034night43:47 – 44:1224.8s1200.41
035night46:39 – 46:390.4s30.20
036night50:38 – 50:380.4s30.50
037outdoor53:06 – 53:060.4s30.10
038general53:49 – 53:490.0s10.70
039indoor58:13 – 58:151.9s101.21
040night1:01:06 – 1:02:0659.8s2880.20
041night1:04:46 – 1:04:559.8s480.14
042general1:06:12 – 1:06:120.0s10.30
043police_chase1:06:17 – 1:06:170.0s10.60
044intimate1:06:27 – 1:06:270.0s10.20
045general1:06:38 – 1:06:380.0s10.40
046outdoor1:06:58 – 1:06:590.6s40.20
047outdoor1:07:50 – 1:07:500.0s10.20
048night1:08:49 – 1:08:512.1s110.31
049intimate1:09:24 – 1:09:240.0s10.20
050general1:09:57 – 1:09:570.0s10.40
051intimate1:10:44 – 1:10:440.0s10.20
052night1:11:29 – 1:11:290.2s20.15
053indoor1:13:37 – 1:13:380.8s50.60
054outdoor1:15:51 – 1:15:510.0s10.10
055outdoor1:16:07 – 1:16:103.5s180.08
056outdoor1:17:04 – 1:17:050.4s30.20
057outdoor1:17:17 – 1:17:170.2s20.60
058armed1:17:38 – 1:17:390.8s50.40
059intimate1:18:20 – 1:18:200.2s20.20
060general1:19:22 – 1:19:264.6s230.77
061outdoor1:19:52 – 1:19:586.7s330.53
062indoor1:22:15 – 1:22:171.2s70.85
063night1:24:22 – 1:24:220.0s10.10
064fight1:26:08 – 1:26:080.0s10.90
065action_crowd1:26:14 – 1:26:140.2s21.60
066outdoor1:26:42 – 1:26:420.0s10.20
067action1:26:51 – 1:26:510.4s31.25
068outdoor1:27:54 – 1:27:540.2s20.05
069fight1:32:33 – 1:32:330.2s20.90
070night1:32:45 – 1:32:461.2s70.20
071general1:33:02 – 1:33:031.5s80.62
072outdoor1:35:05 – 1:35:061.0s60.05
073general1:36:04 – 1:36:040.0s10.50
074night1:36:32 – 1:36:330.6s40.51
075outdoor1:37:37 – 1:37:381.5s80.35
076night1:40:13 – 1:40:163.3s170.64
077night1:41:09 – 1:41:090.0s10.20
078indoor1:43:05 – 1:43:050.6s41.84
079night1:44:46 – 1:45:3549.4s2380.99
080outdoor1:49:16 – 1:49:204.6s230.29
081night1:52:33 – 1:52:439.8s480.70
082night1:54:14 – 1:54:4227.9s1350.24
083outdoor1:57:20 – 1:57:200.0s10.30
084outdoor1:58:01 – 1:58:010.0s10.20
085outdoor1:59:14 – 1:59:2915.4s750.20
086outdoor2:01:27 – 2:01:4012.1s590.19
087night2:03:23 – 2:03:240.6s40.76
088intimate2:04:40 – 2:04:400.0s10.20
089outdoor2:06:26 – 2:06:293.1s160.76
090outdoor2:10:44 – 2:10:539.2s450.54
091outdoor2:11:21 – 2:11:210.0s10.40
092outdoor2:13:28 – 2:13:356.5s320.10
093night2:15:15 – 2:15:150.0s10.90
094night2:16:27 – 2:16:335.2s260.73
095indoor2:16:55 – 2:16:550.0s10.90
096night2:17:27 – 2:17:325.0s250.49
097general2:19:20 – 2:19:200.0s10.70
098action2:19:42 – 2:19:420.0s10.90
099night2:20:37 – 2:20:446.5s320.30
100night2:22:16 – 2:22:170.8s50.10