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DEEP DIVE · GROUNDHOG-DAY

The full breakdown

Detection, audio and scene analysis across every frame of Groundhog Day — derived from object recognition, transcript alignment and shot segmentation.

← Back to Groundhog Day
1993Romance, Fantasy, Comedy101.1 min● analyzed Jun 10, 2026
Total Detections
128,045
objects + faces
Unique Objects
88
distinct types
Detections / min
1266.9
avg rate
Night Scenes
41.9%
low-light frames
Words Spoken
8,345
transcribed
Named Actors
12
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·21 distinct types detected
Outdoor
Night
Suspense
Outdoor38.6%
Night31.1%
Suspense10.6%
Empty5.5%
Romantic3.6%
Action3.1%
Nature1.8%
Fight1.1%
Chase1.1%
Intimate1.0%
General1.0%
Action crowd0.8%
Indoor0.4%
Armed0.1%
Police chase0.1%
Violent0.0%
Disaster0.0%
Vehicle heavy0.0%
Large crowd0.0%
Fire0.0%
Substance use0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Fight
Close-range physical combat — body contact, rapid pose changes.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
General
Default bucket — frame did not match any specific scene type.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Armed
Firearms or bladed weapons detected in frame.
Police chase
Vehicles + emergency colors / sirens detected.
Violent
Weapons + impact events + blood-tone color flags.
Vehicle heavy
Three or more vehicle instances in sustained shots.
Large crowd
Person count exceeds the high-density threshold — concerts, streets, stadia.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
Substance use
Smoking, drinking, or related object/gesture cues.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:1111.7s570.00
002night1:53 – 1:530.2s20.05
003general2:35 – 2:350.0s10.30
004outdoor2:58 – 3:012.7s141.12
005fight3:07 – 3:070.0s11.10
006outdoor3:33 – 3:340.6s40.04
007night6:43 – 6:451.9s100.29
008night7:31 – 7:5927.5s1330.20
009action8:55 – 8:550.0s11.20
010outdoor10:07 – 10:070.0s10.10
011outdoor10:55 – 10:550.2s20.35
012outdoor11:11 – 11:176.1s300.50
013outdoor12:14 – 12:140.0s10.50
014outdoor12:30 – 12:300.4s30.45
015outdoor13:16 – 13:160.0s10.30
016outdoor14:04 – 14:084.2s210.11
017outdoor14:32 – 14:342.1s110.77
018night15:29 – 15:366.9s340.40
019outdoor17:51 – 17:510.4s30.03
020outdoor19:19 – 19:200.4s30.10
021outdoor20:12 – 20:120.0s10.40
022outdoor21:32 – 21:341.2s70.41
023general22:33 – 22:330.2s20.35
024night22:45 – 22:450.2s20.80
025night23:38 – 24:1031.7s1530.59
026outdoor25:48 – 25:513.3s170.35
027outdoor25:59 – 26:1919.8s960.62
028outdoor26:46 – 26:470.8s50.62
029indoor26:59 – 27:012.5s132.20
030fight27:15 – 27:160.4s30.90
031outdoor27:22 – 27:220.4s30.70
032fight27:27 – 27:270.0s11.00
033fight27:31 – 27:310.0s10.90
034fight28:13 – 28:130.4s31.15
035fight28:22 – 28:230.2s21.15
036night28:42 – 29:4058.4s2810.60
037night33:48 – 34:3850.3s2420.10
038outdoor34:51 – 34:510.2s20.10
039fight36:07 – 36:080.6s41.54
040night36:19 – 36:190.2s20.30
041action36:29 – 36:290.2s22.00
042fight36:43 – 36:474.0s201.43
043fight37:32 – 37:342.9s151.83
044fight37:44 – 37:473.1s161.88
045fight37:55 – 37:550.0s11.30
046indoor38:03 – 38:030.0s10.90
047outdoor38:11 – 38:110.2s20.50
048general38:51 – 38:510.2s20.30
049outdoor39:32 – 39:5018.1s880.26
050night41:39 – 41:489.0s440.10
051night43:54 – 43:540.2s20.35
052night44:08 – 44:080.0s10.20
053night45:01 – 45:010.0s10.30
054fight45:33 – 45:330.0s10.90
055night45:49 – 45:490.6s40.20
056night48:33 – 48:362.9s150.49
057indoor49:10 – 49:100.6s41.70
058indoor49:24 – 49:240.0s11.50
059indoor49:36 – 49:360.2s21.45
060indoor49:49 – 49:501.0s61.94
061indoor52:46 – 52:460.2s20.65
062outdoor57:24 – 57:295.4s270.30
063outdoor59:55 – 59:572.1s110.71
064empty1:00:29 – 1:00:290.4s30.50
065night1:01:51 – 1:01:510.0s10.20
066night1:02:37 – 1:02:402.7s140.10
067intimate1:04:34 – 1:04:351.2s70.20
068night1:04:59 – 1:05:000.6s40.10
069outdoor1:05:17 – 1:05:224.8s240.49
070outdoor1:06:03 – 1:06:030.0s10.20
071action_crowd1:06:23 – 1:06:230.0s11.80
072outdoor1:07:02 – 1:07:020.8s50.38
073general1:07:35 – 1:07:350.2s20.80
074outdoor1:07:42 – 1:07:420.2s20.60
075action1:07:52 – 1:07:520.2s21.25
076outdoor1:08:00 – 1:08:000.0s11.20
077night1:08:07 – 1:08:070.0s11.10
078action1:08:13 – 1:08:141.7s91.32
079night1:09:08 – 1:09:2820.0s970.95
080night1:09:46 – 1:09:460.0s10.30
081outdoor1:15:25 – 1:15:304.4s220.68
082outdoor1:15:43 – 1:15:474.4s220.22
083outdoor1:16:18 – 1:16:278.3s410.10
084outdoor1:16:47 – 1:16:470.0s10.10
085outdoor1:16:55 – 1:16:561.5s80.77
086outdoor1:17:08 – 1:17:091.4s80.10
087empty1:18:58 – 1:18:580.2s20.50
088night1:19:14 – 1:19:205.4s270.30
089night1:20:23 – 1:20:230.2s20.80
090night1:20:47 – 1:20:491.2s70.20
091outdoor1:22:38 – 1:22:380.6s40.30
092outdoor1:23:02 – 1:23:020.6s40.46
093outdoor1:23:51 – 1:23:510.4s30.42
094night1:27:43 – 1:28:4359.9s2880.36
095night1:35:11 – 1:35:110.4s30.17
096outdoor1:35:17 – 1:35:170.0s10.30
097outdoor1:35:28 – 1:35:280.0s10.20
098outdoor1:35:33 – 1:35:330.2s20.20
099outdoor1:35:41 – 1:35:410.0s10.20
100intimate1:36:09 – 1:36:090.0s10.10