QuantCinemaCinema, decoded.
FilmsRankingsCompare
QuantCinema

AI-powered cinema analytics.

DISPATCH

Suggest a film · get notified when new data drops

© 2026 QuantCinema
DEEP DIVE · OPPENHEIMER

The full breakdown

Detection, audio and scene analysis across every frame of Oppenheimer — derived from object recognition, transcript alignment and shot segmentation.

← Back to Oppenheimer
2023Drama, History180.4 min● analyzed Jun 2, 2026
Total Detections
206,611
objects + faces
Unique Objects
98
distinct types
Detections / min
1145.5
avg rate
Night Scenes
63.7%
low-light frames
Words Spoken
18,363
transcribed
Named Actors
15
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·21 distinct types detected
Outdoor
Night
Suspense
Outdoor40.3%
Night27.3%
Suspense8.1%
Empty5.0%
General4.6%
Romantic3.7%
Action3.4%
Nature1.7%
Indoor1.5%
Fight1.4%
Action crowd1.2%
Intimate1.1%
Day0.4%
Fire0.1%
Chase0.1%
Disaster0.1%
Armed0.0%
Large crowd0.0%
Police chase0.0%
Substance use0.0%
Violent0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
General
Default bucket — frame did not match any specific scene type.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Fight
Close-range physical combat — body contact, rapid pose changes.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Day
Bright outdoor or daytime lighting.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Armed
Firearms or bladed weapons detected in frame.
Large crowd
Person count exceeds the high-density threshold — concerts, streets, stadia.
Police chase
Vehicles + emergency colors / sirens detected.
Substance use
Smoking, drinking, or related object/gesture cues.
Violent
Weapons + impact events + blood-tone color flags.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:044.6s230.00
002night2:49 – 2:555.8s291.32
003outdoor3:44 – 3:440.4s30.07
004outdoor8:07 – 8:1810.6s520.00
005general10:09 – 10:090.2s20.30
006night13:11 – 13:120.8s50.41
007outdoor16:04 – 16:105.4s270.40
008general17:01 – 17:010.8s50.68
009outdoor17:28 – 17:280.0s10.60
010night18:09 – 18:101.2s70.17
011outdoor18:44 – 18:440.0s10.70
012night19:24 – 19:328.3s411.79
013outdoor22:11 – 22:121.2s70.29
014night28:37 – 28:392.5s130.27
015indoor30:46 – 30:460.0s10.60
016outdoor31:52 – 31:520.4s30.20
017night36:19 – 36:190.0s10.90
018night37:45 – 37:460.8s50.38
019general38:48 – 38:480.4s30.30
020action40:12 – 40:120.0s11.10
021intimate43:11 – 43:120.2s20.20
022general44:02 – 44:020.6s40.56
023intimate44:44 – 44:440.2s20.20
024indoor45:11 – 45:110.4s30.80
025night46:23 – 46:230.0s10.10
026action47:17 – 47:170.0s11.00
027general48:41 – 48:410.0s10.50
028outdoor52:47 – 52:524.8s240.20
029outdoor54:01 – 54:010.0s10.30
030outdoor57:05 – 57:050.2s20.30
031outdoor58:41 – 58:420.8s50.79
032empty1:00:26 – 1:00:270.2s20.30
033outdoor1:01:39 – 1:01:390.0s10.20
034outdoor1:02:17 – 1:02:170.4s30.80
035intimate1:02:53 – 1:02:530.0s10.20
036fight1:04:10 – 1:04:100.0s10.90
037outdoor1:05:03 – 1:05:117.7s380.19
038outdoor1:06:45 – 1:06:450.4s30.70
039intimate1:09:29 – 1:09:290.0s10.20
040fight1:10:17 – 1:10:170.4s30.90
041outdoor1:10:58 – 1:11:1820.4s990.11
042night1:12:06 – 1:12:070.8s51.07
043outdoor1:13:36 – 1:13:370.4s30.33
044outdoor1:14:23 – 1:14:230.0s10.10
045general1:15:31 – 1:15:320.6s40.68
046outdoor1:18:15 – 1:18:172.5s130.19
047night1:19:22 – 1:19:220.0s10.10
048general1:20:10 – 1:20:100.0s10.30
049general1:21:28 – 1:21:291.7s90.59
050night1:23:02 – 1:23:042.5s130.20
051outdoor1:26:02 – 1:26:020.2s20.40
052indoor1:28:45 – 1:28:450.0s11.20
053general1:29:07 – 1:29:080.6s40.68
054general1:30:56 – 1:30:560.0s10.60
055indoor1:32:29 – 1:32:301.4s81.56
056night1:34:46 – 1:34:547.9s390.10
057action1:35:39 – 1:35:390.0s11.10
058outdoor1:36:08 – 1:36:080.0s10.20
059general1:38:57 – 1:38:581.5s80.54
060outdoor1:41:57 – 1:41:570.0s10.20
061general1:44:20 – 1:44:210.6s40.45
062indoor1:45:57 – 1:45:570.0s10.80
063outdoor1:47:21 – 1:47:4019.6s950.19
064night1:55:49 – 1:55:490.0s10.10
065action1:58:50 – 1:58:500.0s11.00
066general2:00:03 – 2:00:040.8s50.31
067outdoor2:04:03 – 2:04:041.5s80.10
068night2:08:05 – 2:09:0559.8s2880.19
069general2:09:51 – 2:09:531.9s100.58
070general2:11:25 – 2:11:250.0s10.30
071fight2:13:06 – 2:13:070.8s51.19
072outdoor2:15:19 – 2:15:190.0s10.30
073outdoor2:18:16 – 2:18:182.1s110.20
074general2:19:57 – 2:19:570.0s10.30
075general2:20:50 – 2:20:500.0s10.40
076general2:21:37 – 2:21:370.0s10.30
077indoor2:22:19 – 2:22:190.0s10.90
078action2:22:54 – 2:22:540.2s21.35
079outdoor2:25:21 – 2:25:210.0s10.40
080general2:25:43 – 2:25:430.0s10.80
081outdoor2:26:23 – 2:26:230.0s10.30
082outdoor2:27:32 – 2:27:330.8s50.45
083action2:29:18 – 2:29:180.0s11.30
084night2:30:44 – 2:30:450.8s50.68
085action_crowd2:32:18 – 2:32:190.2s22.20
086night2:34:10 – 2:34:132.5s130.86
087night2:35:22 – 2:35:231.2s70.22
088outdoor2:37:19 – 2:37:222.9s150.20
089action_crowd2:38:11 – 2:38:110.2s22.40
090night2:39:21 – 2:39:231.7s90.39
091outdoor2:40:24 – 2:40:261.9s101.57
092indoor2:42:46 – 2:42:460.0s11.00
093indoor2:43:09 – 2:43:100.8s51.09
094outdoor2:43:48 – 2:43:567.5s370.14
095outdoor2:44:46 – 2:44:460.0s11.00
096outdoor2:45:37 – 2:45:370.6s41.20
097intimate2:47:10 – 2:47:100.0s10.20
098intimate2:47:37 – 2:47:370.0s10.20
099intimate2:49:05 – 2:49:050.0s10.20
100night2:51:23 – 2:51:306.7s330.20