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DEEP DIVE · TAXI-DRIVER

The full breakdown

Detection, audio and scene analysis across every frame of Taxi Driver — derived from object recognition, transcript alignment and shot segmentation.

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1976Crime, Drama113.8 min● analyzed Jun 17, 2026
Total Detections
108,999
objects + faces
Unique Objects
90
distinct types
Detections / min
957.8
avg rate
Night Scenes
52.7%
low-light frames
Words Spoken
8,751
transcribed
Named Actors
9
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·20 distinct types detected
Outdoor
Night
Suspense
Outdoor35.9%
Night30.9%
Suspense14.4%
Empty6.5%
Romantic2.8%
Nature2.2%
Action1.9%
General1.1%
Chase0.9%
Indoor0.8%
Intimate0.7%
Fight0.7%
Action crowd0.6%
Armed0.3%
Police chase0.0%
Substance use0.0%
Fire0.0%
Disaster0.0%
Day0.0%
Violent0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Action
General high-motion footage that doesn’t fit a more specific subtype.
General
Default bucket — frame did not match any specific scene type.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Fight
Close-range physical combat — body contact, rapid pose changes.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Armed
Firearms or bladed weapons detected in frame.
Police chase
Vehicles + emergency colors / sirens detected.
Substance use
Smoking, drinking, or related object/gesture cues.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
Day
Bright outdoor or daytime lighting.
Violent
Weapons + impact events + blood-tone color flags.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:044.8s240.05
002outdoor0:48 – 1:0820.0s970.06
003night2:10 – 2:166.0s300.15
004night7:15 – 8:1559.9s2880.35
005general10:50 – 10:500.0s10.30
006fight11:03 – 11:030.0s10.90
007action11:14 – 11:140.8s51.04
008action11:24 – 11:240.0s11.00
009action11:42 – 11:420.0s10.90
010indoor11:47 – 11:470.2s21.15
011action11:56 – 11:560.0s11.50
012indoor12:19 – 12:190.0s11.10
013action12:56 – 12:570.8s51.11
014general13:07 – 13:070.0s10.80
015indoor13:11 – 13:110.0s11.20
016fight13:14 – 13:150.2s20.90
017night17:40 – 18:1636.3s1750.29
018action18:45 – 18:460.6s41.48
019outdoor19:08 – 19:091.0s60.30
020general19:14 – 19:162.5s130.44
021indoor19:27 – 19:280.2s21.35
022outdoor19:41 – 19:410.0s10.40
023indoor19:55 – 19:561.2s71.44
024night20:24 – 20:240.0s10.20
025night20:35 – 20:350.2s20.50
026indoor21:16 – 21:181.9s101.37
027night21:58 – 22:089.8s480.30
028night22:59 – 22:590.0s10.90
029night23:23 – 23:230.0s10.20
030chase23:51 – 23:510.2s20.95
031chase24:02 – 24:020.0s11.40
032general24:07 – 24:070.0s10.80
033chase24:22 – 24:220.0s11.50
034night26:14 – 26:227.5s370.96
035chase26:38 – 26:380.0s10.90
036outdoor27:05 – 27:072.5s130.11
037night27:29 – 27:300.8s50.15
038night33:16 – 33:3013.6s660.27
039outdoor35:26 – 35:271.5s80.00
040general39:20 – 39:200.0s10.50
041outdoor39:25 – 39:250.0s10.40
042action39:32 – 39:320.0s11.00
043outdoor39:38 – 39:380.0s11.30
044general39:53 – 39:530.2s20.35
045outdoor44:36 – 44:415.6s280.48
046outdoor45:23 – 45:252.3s120.10
047night45:59 – 46:5959.9s2880.20
048outdoor50:55 – 50:561.0s60.19
049night53:15 – 53:183.3s170.62
050outdoor54:13 – 54:141.2s71.11
051night55:10 – 55:110.6s40.13
052night55:48 – 55:480.6s40.20
053outdoor57:05 – 57:061.2s70.21
054outdoor57:35 – 57:360.2s20.20
055night58:08 – 58:080.2s20.10
056outdoor59:29 – 59:290.2s20.10
057armed1:00:24 – 1:00:240.0s10.30
058armed1:00:27 – 1:00:270.0s10.40
059general1:00:31 – 1:00:310.0s10.30
060fight1:01:18 – 1:01:180.2s20.90
061fight1:01:23 – 1:01:230.0s10.90
062action_crowd1:02:01 – 1:02:010.2s21.55
063outdoor1:02:08 – 1:02:091.2s71.44
064general1:02:24 – 1:02:240.0s10.70
065general1:02:27 – 1:02:280.4s30.80
066action1:03:07 – 1:03:070.0s11.30
067night1:03:25 – 1:03:261.2s70.53
068night1:04:18 – 1:04:180.0s10.60
069outdoor1:05:36 – 1:05:382.3s120.96
070night1:05:47 – 1:05:491.7s90.20
071outdoor1:07:07 – 1:07:070.2s20.30
072night1:07:47 – 1:08:1527.9s1350.38
073outdoor1:09:44 – 1:09:461.2s70.12
074outdoor1:11:57 – 1:11:570.0s10.40
075night1:12:49 – 1:12:589.0s440.30
076night1:13:34 – 1:13:340.0s10.00
077night1:15:31 – 1:15:320.2s20.60
078night1:18:23 – 1:18:4219.6s950.07
079general1:22:28 – 1:22:280.4s30.45
080outdoor1:25:21 – 1:25:210.2s20.25
081outdoor1:26:26 – 1:26:271.2s70.20
082general1:27:07 – 1:27:070.2s20.40
083outdoor1:27:21 – 1:27:210.8s50.29
084outdoor1:27:51 – 1:27:510.0s10.20
085general1:28:02 – 1:28:030.6s40.45
086outdoor1:28:08 – 1:28:091.0s60.43
087night1:28:15 – 1:28:216.7s330.47
088general1:28:31 – 1:28:320.8s50.33
089outdoor1:28:58 – 1:28:580.0s10.10
090night1:29:08 – 1:29:134.6s230.41
091night1:32:16 – 1:32:248.6s420.00
092intimate1:32:33 – 1:32:352.5s130.20
093night1:32:45 – 1:32:5611.1s540.10
094outdoor1:34:03 – 1:34:118.3s410.00
095outdoor1:34:32 – 1:34:341.5s81.13
096night1:36:11 – 1:36:131.9s100.52
097outdoor1:36:38 – 1:36:380.6s40.70
098night1:36:53 – 1:36:530.2s20.30
099general1:37:21 – 1:37:210.0s10.60
100outdoor1:47:30 – 1:47:344.6s230.06